An independent software & game development studio
We build software.We make games.
Custom applications, tools that make production easier, and ideas you can play with. We help other teams build what they need, while making a few things of our own.
Winnitude! Software · Making things since 2015.
A friendlier kind of computing.
A coherent application framework, a family of desktop tools, and a much bigger idea about how software can work together.
Some of the work
we do for other teams.
Helping people see themselves at home.
A VR home-buying experience recognized with gold and platinum trade-show awards across the US and Canada, contributing to completed home sales.
Read the engagement ↗An artist’s scene. An engine-ready workflow.
Max → Unreal pipeline work that predated Datasmith. Source conventions, transforms and materials carried into a repeatable production workflow.
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Less repetitive work. More room for art direction.
Generation tools that connect reusable kits, production rules and authored corrections to content a team can keep improving.
Read the engagement ↗How we work.
Understand the actual work.
We map the users, constraints, inputs and decisions before choosing the shape of the software.
Make progress tangible.
Working builds and direct reviews keep the implementation close to the people who will use it.
Leave the team able to own it.
Source, documentation and a practical handoff are part of the work, alongside the implementation.
Build for others.
Make room for our own.
Alex Kyron founded Winnitude! to make games and fund them by building useful software for other developers. Client work is still the studio’s foundation. Our own tools and games keep that work ambitious.
Meet the studio ↗Explore the playable archive ↗Tell us about your project.
A product idea, a production bottleneck, or a workflow that deserves better software. Start with the problem.
Tell us about your project ↗Just need a website or hosting? ↗