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PLAYABLE WORK / WINNITUDE! ARCHIVE

A week to
make it real.

Small teams. Short deadlines. Complete playable loops. Explore game-jam releases, rapid prototypes, and earlier work from Alex Kyron / Winnitude!

Visit the original portfolio
PROTOTYPE → PLAYABLE → RELEASE

One-week labels refer to the original jam build, not later maintenance or patches. Each entry links to its release page for downloads, collaborators, credits, and compatibility notes. Archive-only projects are marked below.

10 projects

Shadows / The Shroud project cover↗
Brackeys 2024.2Jam sprint + later patches

Shadows / The Shroud

Calm Before the Storm

A noir action game built around wall running, dashes, ground slams, firearms, and comic-book storytelling. The original jam build continued through P0.2 and P0.3 releases.

  • Momentum-led traversal
  • Ranged and melee combat
  • Comic-book story delivery
Download available
RENEGADE project cover↗
Brackeys 2023.27-day original build

RENEGADE

Dive deeper into the cyber abyss

A seven-day third-person action prototype with parkour, gunplay, timed melee, and fire abilities. Progression and time-trial modes explore the same movement and combat systems in different ways.

  • Wall runs and grappling
  • Fire powers and heat management
  • Progression and time trials
Download available
D0WNF4LL project cover↗
Brackeys 2021.2Game-jam sprint

D0WNF4LL

Fast, fluid, close-range action

A dual-sword brawler against robotic and alien enemies. Thirteen combo moves, animation cancellation, lock-on dodges, and varied enemy scales make combat the center of the experience.

  • 13 discoverable combos
  • Lock-on dodge combat
  • Animation cancellation
View release page
Potential Adventure project cover↗
Fam Jam 3Original jam build

Potential Adventure

Marble combat, with momentum

A CryEngine 5 marble game with deathmatch arenas and a solo platforming level. Recovered source enabled a faithful 1.0 recompile in March 2026; multiplayer restoration and further changes are described as future work.

  • Physics-driven marble movement
  • Boost and jetpack mechanics
  • Recovered-source re-release
Re-released March 2026
Wukong project cover↗
Historically Accurate Game Jam 4Game-jam sprint

Wukong

Birth of the Monkey King

An action-platformer following Sun Wukong through combat and traversal challenges. Light and heavy attacks, staff throws, dodges, and special abilities support the journey to free his petrified kin.

  • Free-flow melee targeting
  • Staff throws and special abilities
  • Keyboard and controller inputs
Download available
R3WiND project cover↗
Brackeys 2020.2One-week solo build

R3WiND

Destroy the past. Save the future.

A time-travel shooter built solo in one week. Three weapons, melee, dodging, and a slow-motion mode drive encounters. The release page records a known RTX 20-series final-arena issue and suggested settings.

  • Three-weapon combat
  • Time-travel premise
  • Slow-motion evasion
View download & compatibility notes
Viral Insurgent: REDUX project cover↗
Fam Jam 2Game-jam sprint

Viral Insurgent: REDUX

Style is part of the system

A return to the original game’s digital setting, adding wall runs, rail grinding, and a style-driven power loop. Dual shotguns and an auto-aiming pistol offer different balances between aiming and traversal.

  • Sliding and rail grinding
  • Style-driven power progression
  • Movement-first weapon choices
View release page
Viral Insurgent project cover↗
2019 archiveArchive project

Viral Insurgent

The original challenge-driven shooter

An early arena-inspired action platformer built around strafing, weapon variety, and difficult compact challenges. Its public page remains available as a project record; the original download is marked unavailable.

  • Arena-style movement
  • Multiple weapon classes
  • Compact challenge levels
Archive — download unavailable
Symbiosis project cover↗
GMTK 2021Game-jam sprint

Symbiosis

Read the attack. Choose your response.

A medieval melee demo with directional attacks, blocking, dodging, and spell or dagger options. The original page distinguishes authored game code from externally sourced models, sounds, and a small set of UI elements.

  • Directional mouse-driven strikes
  • Block, dodge and counterplay
  • Dagger and spell loadouts
View release page
Demise project cover↗
Brackeys 2020.1One-week solo build

Demise

A week, a movement system, two levels

A solo one-week FPS combining bunny hopping, grappling, rocket jumping, and ledge climbing. Two levels and multiple weapons provide a compact testbed for fast movement and combat.

  • Grappling and rocket jumps
  • Accelerated movement techniques
  • Two playable levels
View release page
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or the question. We’ll bring the team.

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